My name is Sasa Desancic, also known as Anomalia. Born in 1981, I honed my skills at Applied Arts High School, Sabac, Serbia where I studied sculpture and wood carving and graduated in 2000. My entry into the world of CGI in 2019 marked the beginning of my journey as a professional digital sculptor and 3D modeler. As a remote freelancer, I use an array of tools including ZBrush, Substance Painter, Marvelous Designer, Blender, Unreal Engine, Unity, and Photoshop to bring my digital characters to life. I am driven to constantly improve my understanding of human anatomy and complete my work by incorporating intricate clothing and accessory designs.