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Stylized Character for Animation & Games

 

This stylized 3D character, inspired by Ron’s Gone Wrong, was developed with a focus on performance-ready animation and expressive design.

The full pipeline was executed in Blender, covering modeling, look development, and rigging. Special attention was given to clean topology and deformation, ensuring the character performs reliably in production environments.

The character features a fully functional facial rig with corrective shape keys, enabling a wide range of controlled, natural expressions. The rig is built with animator-friendly controls, making it efficient for both posing and animation workflows.

Suitable for both game and animation pipelines.