This character was developed as a real-time optimized asset for stylized game pipelines.
Features:
12,432 triangles / 6,244 faces
Single material workflow. 1 UV layout
Fully rigged with engine-compatible skeleton. Ready for Unreal Engine / Unity integration
Pipeline focus: Optimization, portability, clean deformation, and rapid deployment into production environments.
Use cases: Playable characters, NPCs, indie games, mobile projects, prototypes, and stylized cinematics.








